@inproceedings{hu2017integrating,
  author = {Hu, Ting-Yao and Raman, Chirag and Maza, Salvador Medina and
    Gui, Liangke and Baltrusaitis, Tadas and Frederking, Robert and
    Morency, Louis-Philippe and Black, Alan and Eskenazi, Maxine},
  title = {Integrating {Verbal} and {Nonvebval} {Input} into a {Dynamic}
    {Response} {Spoken} {Dialogue} {System}},
  booktitle = {Proceedings of the AAAI conference on artificial
    intelligence},
  volume = {31},
  number = {1},
  date = {2017},
  doi = {10.1609/aaai.v31i1.10538},
  abstract = {In this work, we present a dynamic response spoken
    dialogue system (DRSDS). It is capable of understanding the verbal
    and nonverbal language of users and making instant, situation-aware
    response. Incorporating with two external systems, MultiSense and
    email summarization, we built an email reading agent on mobile
    device to show the functionality of DRSDS.}
}
@inproceedings{mehta2018auto,
  author = {Mehta, Swapneel and Raman, Chirag and Ayer, Nitin and
    Sahasrabudhe, Sameer},
  publisher = {IEEE},
  title = {Auto-Grading for {3D} {Modeling} {Assignments} in {MOOCs}},
  booktitle = {2018 IEEE 18th international conference on advanced
    learning technologies (ICALT)},
  pages = {51-53},
  date = {2018},
  doi = {10.1109/ICALT.2018.00012},
  abstract = {Bottlenecks such as the latency in correcting assignments
    and providing a grade for Massive Open Online Courses (MOOCs) could
    impact the levels of interest among learners. In this proposal for
    an auto-grading system, we present a method to simplify grading for
    an online course that focuses on 3D Modeling, thus addressing a
    critical component of the MOOC ecosystem that affects. Our approach
    involves a live auto-grader that is capable of attaching descriptive
    labels to assignments which will be deployed for evaluating
    submissions. This paper presents a brief overview of this
    auto-grading system and the reasoning behind its inception.
    Preliminary internal tests show that our system presents results
    comparable to human graders.}
}
@article{du2018multimodal,
  author = {Du, Yulun and Raman, Chirag and Black, Alan W and Morency,
    Louis-Philippe and Eskenazi, Maxine},
  title = {Multimodal Polynomial Fusion for Detecting Driver
    Distraction},
  journal = {arXiv preprint arXiv:1810.10565},
  date = {2018},
  url = {https://arxiv.org/abs/1810.10565},
  note = {Author list follows the arXiv version; related conference
    publication: Interspeech 2018.},
  abstract = {Distracted driving is deadly, claiming 3,477 lives in the
    U.S. in 2015 alone. Although there has been a considerable amount of
    research on modeling the distracted behavior of drivers under
    various conditions, accurate automatic detection using multiple
    modalities and especially the contribution of using the speech
    modality to improve accuracy has received little attention. This
    paper introduces a new multimodal dataset for distracted driving
    behavior and discusses automatic distraction detection using
    features from three modalities: facial expression, speech and car
    signals. Detailed multimodal feature analysis shows that adding more
    modalities monotonically increases the predictive accuracy of the
    model. Finally, a simple and effective multimodal fusion technique
    using a polynomial fusion layer shows superior distraction detection
    results compared to the baseline SVM and neural network models.}
}
@inproceedings{hung2019multimodal,
  author = {Hung, Hayley and Raman, Chirag and Gedik, Ekin and Tan,
    Stephanie and Quiros, Jose Vargas},
  title = {Multimodal {Data} {Collection} for {Social} {Interaction}
    {Analysis} {In-the-Wild.}},
  booktitle = {ACM multimedia},
  pages = {2714-2715},
  date = {2019},
  doi = {10.1145/3343031.3351320},
  abstract = {The benefits of exploiting multi-modality in the analysis
    of human-human social behaviour has been demonstrated widely in the
    community. An important aspect of this problem is the collection of
    data-sets that provide a rich and realistic representation of how
    people actually socialize with each other in real life. These subtle
    coordination patterns are influenced by individual beliefs, goals,
    and, desires related to what an individual stands to lose or gain in
    the activities they perform in their every day life. These
    conditions cannot be easily replicated in a lab setting and require
    a radical re-thinking of both how and what to collect. This tutorial
    provides a guide on how to create such multi-modal multi-sensor data
    sets when holistically considering the entire experimental design
    and data collection process.}
}
@inproceedings{raman2019towards,
  author = {Raman, Chirag and Hung, Hayley},
  publisher = {IEEE},
  title = {Towards Automatic Estimation of Conversation Floors Within
    {F-formations}},
  booktitle = {2019 8th international conference on affective computing
    and intelligent interaction workshops and demos (ACIIW)},
  pages = {175-181},
  date = {2019},
  doi = {10.1109/ACIIW.2019.8925065},
  abstract = {The detection of free-standing conversing groups has
    received significant attention in recent years. In the absence of a
    formal definition, most studies operationalize the notion of a
    conversation group either through a spatial or a temporal lens.
    Spatially, the most commonly used representation is the F-formation,
    defined by social scientists as the configuration in which people
    arrange themselves to sustain an interaction. However, the use of
    this representation is often accompanied with the simplifying
    assumption that a single conversation occurs within an F-formation.
    Temporally, various categories have been used to organize
    conversational units; these include, among others, turn, topic, and
    floor. Some of these concepts are hard to define objectively by
    themselves. The present work constitutes an initial exploration into
    unifying these perspectives by primarily posing the question: can we
    use the observation of simultaneous speaker turns to infer whether
    multiple conversation floors exist within an F-formation? We
    motivate a metric for the existence of distinct conversation floors
    based on simultaneous speaker turns, and provide an analysis using
    this metric to characterize conversations across F-formations of
    varying cardinality. We contribute two key findings: firstly, at the
    average speaking turn duration of about two seconds for humans,
    there is evidence for the existence of multiple floors within an
    F-formation; and secondly, an increase in the cardinality of an
    F-formation correlates with a decrease in duration of simultaneous
    speaking turns.}
}
@inproceedings{raman2020modular,
  author = {Raman, Chirag and Tan, Stephanie and Hung, Hayley},
  title = {A Modular Approach for Synchronized Wireless Multimodal
    Multisensor Data Acquisition in Highly Dynamic Social Settings},
  booktitle = {Proceedings of the 28th ACM international conference on
    multimedia},
  pages = {3586-3594},
  date = {2020},
  doi = {10.1145/3394171.3413697},
  abstract = {Existing data acquisition literature for human behavior
    research provides wired solutions, mainly for controlled laboratory
    setups. In uncontrolled free-standing conversation settings, where
    participants are free to walk around, these solutions are
    unsuitable. While wireless solutions are employed in the
    broadcasting industry, they can be prohibitively expensive. In this
    work, we propose a modular and cost-effective wireless approach for
    synchronized multisensor data acquisition of social human behavior.
    Our core idea involves a cost-accuracy trade-off by using Network
    Time Protocol (NTP) as a source reference for all sensors. While
    commonly used as a reference in ubiquitous computing, NTP is widely
    considered to be insufficiently accurate as a reference for video
    applications, where Precision Time Protocol (PTP) or Global
    Positioning System (GPS) based references are preferred. We argue
    and show, however, that the latency introduced by using NTP as a
    source reference is adequate for human behavior research, and the
    subsequent cost and modularity benefits are a desirable trade-off
    for applications in this domain. We also describe one instantiation
    of the approach deployed in a real-world experiment to demonstrate
    the practicality of our setup in-the-wild.}
}
@inproceedings{raj2020defining,
  author = {Raj Prabhu, Navin and Raman, Chirag and Hung, Hayley},
  title = {Defining and Quantifying Conversation Quality in Spontaneous
    Interactions},
  booktitle = {Companion publication of the 2020 international
    conference on multimodal interaction},
  pages = {196-205},
  date = {2020},
  doi = {10.1145/3395035.3425966},
  abstract = {Social interactions in general are multifaceted and there
    exists a wide set of factors and events that influence them. In this
    paper, we quantify social interactions with a holistic viewpoint on
    individual experiences, particularly focusing on non-task-directed
    spontaneous interactions. To achieve this, we design a novel
    perceived measure, the perceived Conversation Quality, which intends
    to quantify spontaneous interactions by accounting for several
    socio-dimensional aspects of individual experiences. To further
    quantitatively study spontaneous interactions, we devise a
    questionnaire which measures the perceived Conversation Quality, at
    both the individual- and at the group- level. Using the
    questionnaire, we collected perceived annotations for conversation
    quality in a publicly available dataset using naive annotators. The
    results of the analysis performed on the distribution and the
    inter-annotator agreeability shows that naive annotators tend to
    agree less in cases of low conversation quality samples, especially
    while annotating for group-level conversation quality.}
}
@inproceedings{tsfasman2021towards,
  author = {Tsfasman, Maria and Saravanan, Avinash and Viner, Dekel and
    Goslinga, Daan and De Wolf, Sarah and Raman, Chirag and Jonker,
    Catholijn M and Oertel, Catharine},
  title = {Towards a Real-Time Measure of the Perception of
    Anthropomorphism in Human-Robot Interaction},
  booktitle = {Proceedings of the 2nd ACM multimedia workshop on
    multimodal conversational AI},
  pages = {13-18},
  date = {2021},
  doi = {10.1145/3475959.3485394},
  abstract = {How human-like do conversational robots need to look to
    enable long-term human-robot conversation? One essential aspect of
    long-term interaction is a human’s ability to adapt to the varying
    degrees of a conversational partner’s engagement and emotions.
    Prosodically, this can be achieved through (dis)entrainment. While
    speech-synthesis has been a limiting factor for many years,
    restrictions in this regard are increasingly mitigated. These
    advancements now emphasise the importance of studying the effect of
    robot embodiment on human entrainment. In this study, we conducted a
    between-subjects online human-robot interaction experiment in an
    educational use-case scenario where a tutor was either embodied
    through a human or a robot face. 43 English-speaking participants
    took part in the study for whom we analysed the degree of
    acoustic-prosodic entrainment to the human or robot face,
    respectively. We found that the degree of subjective and objective
    perception of anthropomorphism positively correlates with
    acoustic-prosodic entrainment.}
}
@inproceedings{raman2022social,
  author = {Raman, Chirag and Hung, Hayley and Loog, Marco},
  publisher = {Springer Nature Switzerland Cham},
  title = {Social Processes: {Self-supervised} Meta-Learning over
    Conversational Groups for Forecasting Nonverbal Social Cues},
  booktitle = {Computer vision – ECCV 2022 workshops},
  series = {Lecture notes in computer science},
  volume = {13803},
  pages = {639-659},
  date = {2023},
  url = {https://arxiv.org/abs/2107.13576},
  doi = {10.1007/978-3-031-25066-8_37},
  abstract = {Free-standing social conversations constitute a yet
    underexplored setting for human behavior forecasting. While the task
    of predicting pedestrian trajectories has received much recent
    attention, an intrinsic difference between these settings is how
    groups form and disband. Evidence from social psychology suggests
    that group members in a conversation explicitly self-organize to
    sustain the interaction by adapting to one another’s behaviors.
    Crucially, the same individual is unlikely to adapt similarly across
    different groups; contextual factors such as perceived
    relationships, attraction, rapport, etc., influence the entire
    spectrum of participants’ behaviors. A question arises: how can we
    jointly forecast the mutually dependent futures of conversation
    partners by modeling the dynamics unique to every group? In this
    paper, we propose the Social Process (SP) models, taking a novel
    meta-learning and stochastic perspective of group dynamics. Training
    group-specific forecasting models hinders generalization to unseen
    groups and is challenging given limited conversation data. In
    contrast, our SP models treat interaction sequences from a single
    group as a meta-dataset: we condition forecasts for a sequence from
    a given group on other observed-future sequence pairs from the same
    group. In this way, an SP model learns to adapt its forecasts to the
    unique dynamics of the interacting partners, generalizing to unseen
    groups in a data-efficient manner. Additionally, we first rethink
    the task formulation itself, motivating task requirements from
    social science literature that prior formulations have overlooked.
    For our formulation of Social Cue Forecasting, we evaluate the
    empirical performance of our SP models against both
    non-meta-learning and meta-learning approaches with similar
    assumptions. The SP models yield improved performance on synthetic
    and real-world behavior datasets.}
}
@inproceedings{quiros2022covfee,
  author = {Vargas Quiros, Jose and Tan, Stephanie and Raman, Chirag and
    Cabrera-Quiros, Laura and Hung, Hayley},
  publisher = {PMLR},
  title = {Covfee: An Extensible Web Framework for Continuous-Time
    Annotation of Human Behavior},
  booktitle = {Understanding social behavior in dyadic and small group
    interactions},
  series = {Proceedings of machine learning research},
  volume = {173},
  pages = {265-293},
  date = {2022},
  url = {https://proceedings.mlr.press/v173/vargas-quiros22a.html},
  abstract = {Continuous-time annotation, where subjects annotate data
    while watching the continuous media (video, audio, or time series in
    general) has traditionally been applied to the annotation of
    continuous-value variables like arousal and valence in Affective
    Computing. On the other hand, machine perception tasks are most
    often annotated using frame-wise techniques. For actions, annotators
    find the start and end frame of the action of interest using a
    graphical interface. However, given the duration of the videos that
    are generally annotated in social interaction datasets, this can be
    a slow and frustrating process. It usually involves pausing the
    video at the onset or offset of the action and scrolling back and
    forth to identify the precise moment. A continuous annotation
    system, where annotators are asked to press a key when they perceive
    the target action to be occurring, can improve the time to do such
    annotations, especially in situations where single subjects are
    annotated for long periods of time. Keypoint annotations, where the
    task is to follow a particular point of interest in a video (e.g., a
    body joint) can also be done continuously. In this paper we present
    the Covfee web framework, a software package designed to support
    online continuous annotation tasks, with crowd-sourcing
    capabilities. We present results from case studies of continuous
    annotation of body poses (keypoints) and speaking (action) on an
    in-the-wild social interaction dataset. In the case of keypoints, we
    present a new technique allowing an easy way to follow a keypoint in
    a video using the mouse cursor. We found the technique to
    significantly reduce annotation times with no adverse effect on
    inter-annotator agreement. For action annotation, we used continuous
    annotation techniques to obtain binary speaking status labels and
    annotator ratings of confidence on those labels. Covfee is free
    software, available as a Python package documented at
    josedvq.github.io/covfee.}
}
@article{raman2022perceived,
  author = {Raman, Chirag and Prabhu, Navin Raj and Hung, Hayley},
  title = {Perceived {Conversation} {Quality} in {Spontaneous}
    {Interactions}},
  journal = {IEEE Transactions on Affective Computing},
  volume = {14},
  number = {4},
  pages = {2901-2912},
  date = {2023},
  url = {https://arxiv.org/abs/2207.05791},
  doi = {10.1109/TAFFC.2023.3233950},
  abstract = {The quality of daily spontaneous conversations is of
    importance towards both our well-being as well as the development of
    interactive social agents. Prior research directly studying the
    quality of social conversations has operationalized it in narrow
    terms, associating greater quality to less small talk. Other works
    taking a broader perspective of interaction experience have
    indirectly studied quality through one of the several overlapping
    constructs such as rapport or engagement, in isolation. In this work
    we bridge this gap by proposing a holistic conceptualization of
    conversation quality, building upon the collaborative attributes of
    cooperative conversation floors. Taking a multilevel perspective of
    conversation, we develop and validate two instruments for perceived
    conversation quality (PCQ) at the individual and group levels.
    Specifically, we motivate capturing external raters’ gestalt
    impressions of participant experiences from thin slices of behavior,
    and collect annotations of PCQ on the publicly available
    MatchNMingle dataset of in-the-wild mingling conversations. Finally,
    we present an analysis of behavioral features that are predictive of
    PCQ. We find that for the conversations in MatchNMingle, raters tend
    to associate smaller group sizes, equitable speaking turns with
    fewer interruptions, and time taken for synchronous bodily
    coordination with higher PCQ.}
}
@article{raman2022conflab,
  author = {Raman, Chirag and Vargas Quiros, Jose and Tan, Stephanie and
    Islam, Ashraful and Gedik, Ekin and Hung, Hayley},
  title = {ConfLab: {A} Data Collection Concept, Dataset, and Benchmark
    for Machine Analysis of Free-Standing Social Interactions in the
    Wild},
  journal = {Advances in Neural Information Processing Systems},
  volume = {35},
  pages = {23701-23715},
  date = {2022},
  url = {https://openreview.net/forum?id=CNJQKM5cV2o},
  abstract = {Recording the dynamics of unscripted human interactions in
    the wild is challenging due to the delicate trade-offs between
    several factors: participant privacy, ecological validity, data
    fidelity, and logistical overheads. To address these, following a
    ’datasets for the community by the community’ ethos, we propose the
    Conference Living Lab (ConfLab): a new concept for multimodal
    multisensor data collection of in-the-wild free-standing social
    conversations. For the first instantiation of ConfLab described
    here, we organized a real-life professional networking event at a
    major international conference. Involving 48 conference attendees,
    the dataset captures a diverse mix of status, acquaintance, and
    networking motivations. Our capture setup improves upon the data
    fidelity of prior in-the-wild datasets while retaining privacy
    sensitivity: 8 videos (1920x1080, 60 fps) from a non-invasive
    overhead view, and custom wearable sensors with onboard recording of
    body motion (full 9-axis IMU), privacy-preserving low-frequency
    audio (1250 Hz), and Bluetooth-based proximity. Additionally, we
    developed custom solutions for distributed hardware synchronization
    at acquisition, and time-efficient continuous annotation of body
    keypoints and actions at high sampling rates. Our benchmarks
    showcase some of the open research tasks related to in-the-wild
    privacy-preserving social data analysis: keypoints detection from
    overhead camera views, skeleton-based no-audio speaker detection,
    and F-formation detection.}
}
@inproceedings{raman2023mesh,
  author = {Raman, Chirag and Hewitt, Charlie and Wood, Erroll and
    Baltrušaitis, Tadas},
  publisher = {IEEE},
  title = {Mesh-Tension Driven Expression-Based Wrinkles for Synthetic
    Faces},
  booktitle = {2023 IEEE/CVF winter conference on applications of
    computer vision (WACV)},
  pages = {3504-3514},
  date = {2023},
  url = {https://openaccess.thecvf.com/content/WACV2023/html/Raman_Mesh-Tension_Driven_Expression-Based_Wrinkles_for_Synthetic_Faces_WACV_2023_paper.html},
  abstract = {Recent advances in synthesizing realistic faces have shown
    that synthetic training data can replace real data for various
    face-related computer vision tasks. A question arises: how important
    is realism? Is the pursuit of photorealism excessive? In this work,
    we show otherwise. We boost the realism of our synthetic faces by
    introducing dynamic skin wrinkles in response to facial expressions,
    and observe significant performance improvements in downstream
    computer vision tasks. Previous approaches for producing such
    wrinkles either required prohibitive artist effort to scale across
    identities and expressions, or were not capable of reconstructing
    high-frequency skin details with sufficient fidelity. Our key
    contribution is an approach that produces realistic wrinkles across
    a large and diverse population of digital humans. Concretely, we
    formalize the concept of mesh-tension and use it to aggregate
    possible wrinkles from high-quality expression scans into albedo and
    displacement texture maps. At synthesis, we use these maps to
    produce wrinkles even for expressions not represented in the source
    scans. Additionally, to provide a more nuanced indicator of model
    performance under deformations resulting from compressed
    expressions, we introduce the 300W-winks evaluation subset and the
    Pexels dataset of closed eyes and winks.}
}
@article{wood20223d,
  author = {Wood, Erroll and Baltrusaitis, Tadas and Hewitt, Charlie and
    Johnson, Matthew and Shen, Jingjing and Milosavljevic, Nikola and
    Wilde, Daniel and Garbin, Stephan and Raman, Chirag and Shotton,
    Jamie and Sharp, Toby and Stojiljkovic, Ivan and Cashman, Tom and
    Valentin, Julien},
  title = {3D Face Reconstruction with Dense Landmarks},
  journal = {arXiv preprint arXiv:2204.02776},
  date = {2022},
  url = {https://arxiv.org/abs/2204.02776},
  note = {Author list follows the arXiv version; related conference
    publication: ECCV 2022.},
  abstract = {Landmarks often play a key role in face analysis, but many
    aspects of identity or expression cannot be represented by sparse
    landmarks alone. Thus, in order to reconstruct faces more
    accurately, landmarks are often combined with additional signals
    like depth images or techniques like differentiable rendering. Can
    we keep things simple by just using more landmarks? In answer, we
    present the first method that accurately predicts 10x as many
    landmarks as usual, covering the whole head, including the eyes and
    teeth. This is accomplished using synthetic training data, which
    guarantees perfect landmark annotations. By fitting a morphable
    model to these dense landmarks, we achieve state-of-the-art results
    for monocular 3D face reconstruction in the wild. We show that dense
    landmarks are an ideal signal for integrating face shape information
    across frames by demonstrating accurate and expressive facial
    performance capture in both monocular and multi-view scenarios. This
    approach is also highly efficient: we can predict dense landmarks
    and fit our 3D face model at over 150FPS on a single CPU thread.
    Please see our website:
    https://microsoft.github.io/DenseLandmarks/.}
}
@phdthesis{raman2023towards,
  author = {Raman, Chirag Anantha},
  publisher = {Delft University of Technology},
  title = {Towards {Artificial} {Social} {Intelligence} in the {Wild:}
    {Sensing,} {Synthesizing,} {Modeling,} and {Perceiving} {Nonverbal}
    {Social} {Human} {Behavior}},
  date = {2023},
  doi = {10.4233/uuid:05fe4340-31bb-4c24-a827-69189aa2622b},
  abstract = {Over the last three decades, the social roots of human
    intelligence have come to influence the development of artificial
    intelligence (AI). Researchers in AI have moved beyond agents
    operating in isolation towards developing socially situated agents
    that can operate in the real world. Meanwhile, researchers in the
    social sciences have been leveraging AI techniques to analyze and
    theorize about social phenomena. Both these research endeavors came
    to be independently termed Artificial Social Intelligence (ASI),
    leading to the emergence of a field spanning several subdisciplines
    of the social and computational sciences.This Thesis takes a
    holistic view of ASI and makes contributions toward both its
    historical goals. Moreover, the work presented here focuses on
    taking ASI research into natural real-world settings in the wild.
    The research is organized under three themes: acquiring, modeling,
    and perceiving social human behavior. The Thesis begins by
    addressing the challenge of data acquisition. We propose a
    replicable data collection concept for curating datasets of
    real-world social human behavior, incorporating technical
    innovations and ethical considerations required for the noninvasive
    sensing of multimodal behavioral streams. To overcome the limited
    availability of real-world data, we also explore the potential of
    synthetic training data for downstream tasks. Next, we tackle the
    challenge of modeling real-world social behavioral cues. Evidence
    from social psychology suggests that individuals uniquely adapt
    their behaviors to different conversation partners to sustain
    interactions. How can we jointly forecast these mutually dependent
    future cues of conversation partners? We propose a stochastic
    meta-learning method that adapts its forecasts to the unique
    dynamics of a conversation group given example behavior sequences.
    Thereby, it generalizes to unseen groups in a data-efficient manner
    by avoiding the need for group-specific models. Further, to
    facilitate the integration of data-driven and hypothesis-driven
    research, we propose a post hoc explanation framework for
    identifying timesteps that are salient to a forecasting model’s
    predictions. Finally, we contribute to a nuanced perception of
    social interactions by establishing evidence of multiple
    conversation floors within a single conversing group, in contrast to
    the prevailing implicit assumption in the automatic detection of
    conversation groups. We also develop an instrument for measuring the
    perceived quality of conversations at the individual and group
    levels.Through these research themes, we provide novel contributions
    to the field of ASI, taking important steps toward the development
    of socially intelligent machines that can operate effectively in
    complex real-world settings.}
}
@article{raman2023did,
  author = {Raman, Chirag and Nonnemaker, Alec and Villegas-Morcillo,
    Amelia and Hung, Hayley and Loog, Marco},
  title = {Why Did This Model Forecast This Future?
    {Information-theoretic} Saliency for Counterfactual Explanations of
    Probabilistic Regression Models},
  journal = {Advances in Neural Information Processing Systems},
  volume = {36},
  pages = {33222-33240},
  date = {2023},
  url = {https://openreview.net/forum?id=IrEYkhuxup},
  abstract = {We propose a post hoc saliency-based explanation framework
    for counterfactual reasoning in probabilistic multivariate
    time-series forecasting (regression) settings. Building upon
    Miller’s framework of explanations derived from research in multiple
    social science disciplines, we establish a conceptual link between
    counterfactual reasoning and saliency-based explanation techniques.
    To address the lack of a principled notion of saliency, we leverage
    a unifying definition of information-theoretic saliency grounded in
    preattentive human visual cognition and extend it to forecasting
    settings. Specifically, we obtain a closed-form expression for
    commonly used density functions to identify which observed timesteps
    appear salient to an underlying model in making its probabilistic
    forecasts. We empirically validate our framework in a principled
    manner using synthetic data to establish ground-truth saliency that
    is unavailable for real-world data. Finally, using real-world data
    and forecasting models, we demonstrate how our framework can assist
    domain experts in forming new data-driven hypotheses about the
    causal relationships between features in the wild.}
}
@inproceedings{dollack2023ensemble,
  author = {Dollack, Felix and Kiyokawa, Kiyoshi and Liu, Huakun and
    Perusquia-Hernandez, Monica and Raman, Chirag and Uchiyama, Hideaki
    and Wei, Xin},
  publisher = {IEEE},
  title = {Ensemble Learning to Assess Dynamics of Affective Experience
    Ratings and Physiological Change},
  booktitle = {2023 11th international conference on affective computing
    and intelligent interaction workshops and demos (ACIIW)},
  pages = {1-8},
  date = {2023},
  url = {https://arxiv.org/abs/2312.16036},
  abstract = {The congruence between affective experiences and
    physiological changes has been a debated topic for centuries. Recent
    technological advances in measurement and data analysis provide hope
    to solve this epic challenge. Open science and open data practices,
    together with data analysis challenges open to the academic
    community, are also promising tools for solving this problem. In
    this entry to the Emotion Physiology and Experience Collaboration
    (EPiC) challenge, we propose a data analysis solution that combines
    theoretical assumptions with data-driven methodologies. We used
    feature engineering and ensemble selection. Each predictor was
    trained on subsets of the training data that would maximize the
    information available for training. Late fusion was used with an
    averaging step. We chose to average considering a “wisdom of crowds”
    strategy. This strategy yielded an overall RMSE of 1.19 in the test
    set. Future work should carefully explore if our assumptions are
    correct and the potential of weighted fusion.}
}
@article{quiros2024rewind,
  author = {Quiros, Jose Vargas and Raman, Chirag and Tan, Stephanie and
    Gedik, Ekin and Cabrera-Quiros, Laura and Hung, Hayley},
  title = {REWIND {Dataset:} {Privacy-preserving} Speaking Status
    Segmentation from Multimodal Body Movement Signals in the Wild},
  journal = {arXiv preprint arXiv:2403.01229},
  date = {2024},
  url = {https://arxiv.org/abs/2403.01229},
  abstract = {Recognizing speaking in humans is a central task towards
    understanding social interactions. Ideally, speaking would be
    detected from individual voice recordings, as done previously for
    meeting scenarios. However, individual voice recordings are hard to
    obtain in the wild, especially in crowded mingling scenarios due to
    cost, logistics, and privacy concerns. As an alternative, machine
    learning models trained on video and wearable sensor data make it
    possible to recognize speech by detecting its related gestures in an
    unobtrusive, privacy-preserving way. These models themselves should
    ideally be trained using labels obtained from the speech signal.
    However, existing mingling datasets do not contain high quality
    audio recordings. Instead, speaking status annotations have often
    been inferred by human annotators from video, without validation of
    this approach against audio-based ground truth. In this paper we
    revisit no-audio speaking status estimation by presenting the first
    publicly available multimodal dataset with high-quality individual
    speech recordings of 33 subjects in a professional networking event.
    We present three baselines for no-audio speaking status
    segmentation: a) from video, b) from body acceleration (chest-worn
    accelerometer), c) from body pose tracks. In all cases we predict a
    20Hz binary speaking status signal extracted from the audio, a time
    resolution not available in previous datasets. In addition to
    providing the signals and ground truth necessary to evaluate a wide
    range of speaking status detection methods, the availability of
    audio in REWIND makes it suitable for cross-modality studies not
    feasible with previous mingling datasets. Finally, our flexible data
    consent setup creates new challenges for multimodal systems under
    missing modalities.}
}
@misc{baltrusaitis2024face,
  author = {BALTRUSAITIS, Tadas and HEWITT, Charles Thomas and WOOD,
    Erroll William and RAMAN, Chirag Anantha},
  title = {Face Image Generation with Wrinkles},
  date = {2024},
  url = {https://patents.google.com/patent/US12062140B2/en},
  note = {US Patent 12,062,140},
  abstract = {Computing an image depicting a face having an expression
    with wrinkles is described. A 3D polygon mesh model of a face has a
    non-neutral expression. A tension map is computed from the 3D
    polygon mesh model. A neutral texture, a compressed wrinkle texture
    and an expanded wrinkle texture are computed or obtained from a
    library. The neutral texture comprises a map of the first face with
    a neutral expression. The compressed wrinkle texture is a map of the
    first face formed by aggregating maps of the first face with
    different expressions using the tension map, and the expanded
    wrinkle texture comprises a map of the first face formed by
    aggregating maps of the first face with different expressions using
    the tension map. A graphics engine may be used to apply the wrinkle
    textures to the 3D model according to the tension map; and render
    the image from the 3D model.}
}
@article{achar2024comparative,
  author = {Achar, Prerana and Patel, Mayank and Mulik, Anushka and
    Katre, Neha and Dias, Stevina and Raman, Chirag},
  title = {A Comparative Study of Garment Draping Techniques},
  journal = {arXiv preprint arXiv:2405.11056},
  date = {2024},
  url = {https://arxiv.org/abs/2405.11056},
  abstract = {We present a comparison review that evaluates popular
    techniques for garment draping for 3D fashion design, virtual
    try-ons, and animations. A comparative study is performed between
    various methods for garment draping of clothing over the human body.
    These include numerous models, such as physics and machine learning
    based techniques, collision handling, and more. Performance
    evaluations and trade-offs are discussed to ensure informed
    decision-making when choosing the most appropriate approach. These
    methods aim to accurately represent deformations and fine wrinkles
    of digital garments, considering the factors of data requirements,
    and efficiency, to produce realistic results. The research can be
    insightful to researchers, designers, and developers in visualizing
    dynamic multi-layered 3D clothing.}
}
@inproceedings{liu2024private,
  author = {Liu, Ailin and Vunderink, Pepijn and Quiros, Jose Vargas and
    Raman, Chirag and Hung, Hayley},
  title = {How Private Is Low-Frequency Speech Audio in the Wild? An
    Analysis of Verbal Intelligibility by Humans and Machines},
  booktitle = {Interspeech 2024},
  pages = {2725-2729},
  date = {2024},
  url = {https://arxiv.org/abs/2407.13266},
  doi = {10.21437/Interspeech.2024-1258},
  abstract = {Low-frequency audio has been proposed as a promising
    privacy-preserving modality to study social dynamics in real-world
    settings. To this end, researchers have developed wearable devices
    that can record audio at frequencies as low as 1250 Hz to mitigate
    the automatic extraction of the verbal content of speech that may
    contain private details. This paper investigates the validity of
    this hypothesis, examining the degree to which low-frequency speech
    ensures verbal privacy. It includes simulating a potential privacy
    attack in various noise environments. Further, it explores the
    trade-off between the performance of voice activity detection, which
    is fundamental for understanding social behavior, and
    privacy-preservation. The evaluation incorporates subjective human
    intelligibility and automatic speech recognition performance,
    comprehensively analyzing the delicate balance between effective
    social behavior analysis and preserving verbal privacy.}
}
@misc{baltrusaitis2026face,
  author = {BALTRUSAITIS, Tadas and HEWITT, Charles Thomas and WOOD,
    Erroll William and RAMAN, Chirag Anantha},
  title = {Face Image Generation with Wrinkles},
  date = {2026},
  url = {https://patents.google.com/patent/US12555324B2/en},
  note = {US Patent 12,555,324},
  abstract = {Computing an image depicting a face having an expression
    with wrinkles is described. A 3D polygon mesh model of a face has a
    non-neutral expression. A tension map is computed from the 3D
    polygon mesh model. A neutral texture, a compressed wrinkle texture
    and an expanded wrinkle texture are computed or obtained from a
    library. The neutral texture comprises a map of the first face with
    a neutral expression. The compressed wrinkle texture is a map of the
    first face formed by aggregating maps of the first face with
    different expressions using the tension map, and the expanded
    wrinkle texture comprises a map of the first face formed by
    aggregating maps of the first face with different expressions using
    the tension map. A graphics engine may be used to apply the wrinkle
    textures to the 3D model according to the tension map; and render
    the image from the 3D model.}
}
@article{raman2025social,
  author = {Jučas, Augustinas and Raman, Chirag},
  title = {Social {Processes:} {Probabilistic} {Meta-learning} for
    {Adaptive} {Multiparty} {Interaction} {Forecasting}},
  journal = {arXiv preprint arXiv:2501.01915},
  date = {2025},
  url = {https://arxiv.org/abs/2501.01915},
  abstract = {Adaptively forecasting human behavior in social settings
    is an important step toward achieving Artificial General
    Intelligence. Most existing research in social forecasting has
    focused either on unfocused interactions, such as pedestrian
    trajectory prediction, or on monadic and dyadic behavior
    forecasting. In contrast, social psychology emphasizes the
    importance of group interactions for understanding complex social
    dynamics. This creates a gap that we address in this paper:
    forecasting social interactions at the group (conversation) level.
    Additionally, it is important for a forecasting model to be able to
    adapt to groups unseen at train time, as even the same individual
    behaves differently across different groups. This highlights the
    need for a forecasting model to explicitly account for each group’s
    unique dynamics. To achieve this, we adopt a meta-learning approach
    to human behavior forecasting, treating every group as a separate
    meta-learning task. As a result, our method conditions its
    predictions on the specific behaviors within the group, leading to
    generalization to unseen groups. Specifically, we introduce Social
    Process (SP) models, which predict a distribution over future
    multimodal cues jointly for all group members based on their
    preceding low-level multimodal cues, while incorporating other past
    sequences of the same group’s interactions. In this work we also
    analyze the generalization capabilities of SP models in both their
    outputs and latent spaces through the use of realistic synthetic
    datasets.}
}
@article{carciumaru2025systematic,
  author = {Carciumaru, Teona Z and Tang, Cadey M and Farsi, Mohsen and
    Bramer, Wichor M and Dankelman, Jenny and Raman, Chirag and Dirven,
    Clemens MF and Gholinejad, Maryam and Vasilic, Dalibor},
  publisher = {Nature Publishing Group UK London},
  title = {Systematic Review of Machine Learning Applications Using
    Nonoptical Motion Tracking in Surgery},
  journal = {NPJ digital medicine},
  volume = {8},
  number = {1},
  pages = {28},
  date = {2025},
  doi = {10.1038/s41746-024-01412-1},
  abstract = {This systematic review explores machine learning (ML)
    applications in surgical motion analysis using non-optical motion
    tracking systems (NOMTS), alone or with optical methods. It
    investigates objectives, experimental designs, model effectiveness,
    and future research directions. From 3632 records, 84 studies were
    included, with Artificial Neural Networks (38\%) and Support Vector
    Machines (11\%) being the most common ML models. Skill assessment
    was the primary objective (38\%). NOMTS used included internal
    device kinematics (56\%), electromagnetic (17\%), inertial (15\%),
    mechanical (11\%), and electromyography (1\%) sensors. Surgical
    settings were robotic (60\%), laparoscopic (18\%), open (16\%), and
    others (6\%). Procedures focused on bench-top tasks (67\%), clinical
    models (17\%), clinical simulations (9\%), and non-clinical
    simulations (7\%). Over 90\% accuracy was achieved in 36\% of
    studies. Literature shows NOMTS and ML can enhance surgical
    precision, assessment, and training. Future research should advance
    ML in surgical environments, ensure model interpretability and
    reproducibility, and use larger datasets for accurate evaluation.}
}
@inproceedings{dudzik2024indeterminacy,
  author = {Dudzik, Bernd and Hrkalovic, Tiffany Matej and Hao, Chenxu
    and Raman, Chirag and Tsfasman, Masha},
  publisher = {IEEE},
  title = {Indeterminacy in {Affective} {Computing:} {Considering}
    {Meaning} and {Context} in {Data} {Collection} {Practices}},
  booktitle = {2024 12th international conference on affective computing
    and intelligent interaction workshops and demos (ACIIW)},
  pages = {181-185},
  date = {2024},
  url = {https://arxiv.org/abs/2502.09294},
  abstract = {Automatic Affect Prediction (AAP) uses computational
    analysis of input data such as text, speech, images, and
    physiological signals to predict various affective phenomena (e.g.,
    emotions or moods). These models are typically constructed using
    supervised machine-learning algorithms, which rely heavily on
    labeled training datasets. In this position paper, we posit that all
    AAP training data are derived from human Affective Interpretation
    Processes, resulting in a form of Affective Meaning. Research on
    human affect indicates a form of complexity that is fundamental to
    such meaning: it can possess what we refer to here broadly as
    Qualities of Indeterminacy (QIs) - encompassing Subjectivity
    (meaning depends on who is interpreting), Uncertainty (lack of
    confidence regarding meanings’ correctness), Ambiguity (meaning
    contains mutually exclusive concepts) and Vagueness (meaning is
    situated at different levels in a nested hierarchy). Failing to
    appropriately consider QIs leads to results incapable of meaningful
    and reliable predictions. Based on this premise, we argue that a
    crucial step in adequately addressing indeterminacy in AAP is the
    development of data collection practices for modeling corpora that
    involve the systematic consideration of 1) a relevant set of QIs and
    2) context for the associated interpretation processes. To this end,
    we are 1) outlining a conceptual model of AIPs and the QIs
    associated with the meaning these produce and a conceptual structure
    of relevant context, supporting understanding of its role. Finally,
    we use our framework for 2) discussing examples of
    context-sensitivity-related challenges for addressing QIs in data
    collection setups. We believe our efforts can stimulate a structured
    discussion of both the role of aspects of indeterminacy and context
    in research on AAP, informing the development of better practices
    for data collection and analysis.}
}
@inproceedings{quamara2025massxr,
  author = {Quamara, Megha and Celiktutan, Oya and Viganò, Luca and
    Bera, Aniket and Cesar, Pablo and Durupinar, Funda and Normoyle,
    Aline and Raman, Chirag and Yumak, Zerrin},
  publisher = {Institute of Electrical; Electronics Engineers Inc.},
  title = {MASSXR 2025: {The} 3rd {Workshop} on {Multi-modal}
    {Affective} and {Social} {Behavior} {Analysis} and {Synthesis} in
    {Extended} {Reality} {(Affiliated} with {IEEE} {VR} 2025)},
  booktitle = {2025 IEEE conference on virtual reality and 3D user
    interfaces abstracts and workshops, VRW 2025},
  pages = {282-283},
  date = {2025},
  url = {https://ir.cwi.nl/pub/35772},
  abstract = {The objective of MASSXR 2025, the 3rd Workshop on
    Multi-modal Affective and Social Behavior Analysis and Synthesis in
    Extended Reality, was to bring together researchers and
    practitioners from fields including cybersecurity, human-computer
    interaction, computer graphics/animation, multi-modal machine
    learning, Artificial Intelligence (AI), data privacy, and
    socio-technical studies to discuss the state of security in Extended
    Reality (XR), as well as future directions and opportunities.
    Through this, it aimed to achieve adaptive, context-aware security
    measures that are both technically robust and aligned with user
    trust and understanding. The workshop provided an opportunity to
    foster collaborative research efforts and advance the state of
    secure social interactions within XR, setting a foundation for
    future innovations in the field.}
}
@article{coles2025big,
  author = {Coles, Nicholas A. and Perz, Bartosz and Behnke, Maciej and
    Eichstaedt, Johannes C. and Kim, Soo Hyung and Vu, Tu N. and Raman,
    Chirag and Tejada, Julian and Huynh, Van-Thong and Zhang, Guangyi
    and Cui, Tanming and Podder, Sharanyak and Chavda, Rushi and Pandey,
    Shubham and Upadhyay, Arpit and Padilla-Buritica, Jorge I. and
    Barrera Causil, Carlos J. and Ji, Linying and Dollack, Felix and
    Kiyokawa, Kiyoshi and Liu, Huakun and Perusquia-Hernandez, Monica
    and Uchiyama, Hideaki and Wei, Xin and Cao, Houwei and Yang, Ziqing
    and Iancarelli, Alessia and McVeigh, Kieran and Wang, Yiyu and
    Berwian, Isabel M. and Chiu, Jamie C. and Mirea, Dan-Mircea and
    Nook, Erik C. and Vartiainen, Henna I. and Whiting, Claire and Cho,
    Young Won and Chow, Sy-Miin and Fisher, Zachary F. and Li, Yanling
    and Xiong, Xiaoyue and Shen, Yuqi and Tagliazucchi, Enzo and Bugnon,
    Leandro A. and Ospina, Raydonal and Bruno, Nicolas M. and D’Amelio,
    Tomas A. and Zamberlan, Federico and Mercado Diaz, Luis R. and
    Pinzon-Arenas, Javier O. and Posada-Quintero, Hugo F. and Bilalpur,
    Maneesh and Hinduja, Saurabh and Marmolejo-Ramos, Fernando and
    Canavan, Shaun and Jivnani, Liza and Saganowski, Stanisław},
  title = {Big Team Science Reveals Promises and Limitations of Machine
    Learning Efforts to Model Physiological Markers of Affective
    Experience},
  journal = {Royal Society Open Science},
  volume = {12},
  number = {6},
  pages = {241778},
  date = {2025},
  doi = {10.1098/rsos.241778},
  abstract = {Researchers are increasingly using machine learning to
    study physiological markers of emotion. We evaluated the promises
    and limitations of this approach via a big team science competition.
    Twelve teams competed to predict self-reported affective experiences
    using a multi-modal set of peripheral nervous system measures.
    Models were trained and tested in multiple ways: with data divided
    by participants, targeted emotion, inductions, and time. In 100\% of
    tests, teams outperformed baseline models that made random
    predictions. In 46\% of tests, teams also outperformed baseline
    models that relied on the simple average of ratings from training
    datasets. More notably, results uncovered a methodological
    challenge: multiplicative constraints on generalizability.
    Inferences about the accuracy and theoretical implications of
    machine learning efforts depended not only on their architecture,
    but also how they were trained, tested, and evaluated. For example,
    some teams performed better when tested on observations from the
    same (vs. different) subjects seen during training. Such results
    could be interpreted as evidence against claims of universality.
    However, such conclusions would be premature because other teams
    exhibited the opposite pattern. Taken together, results illustrate
    how big team science can be leveraged to understand the promises and
    limitations of machine learning methods in affective science and
    beyond.}
}
@article{oertel2025new,
  author = {Oertel, Catharine and Cabrera-Quirós, Laura and Hung, Hayley
    and Soleymani, Mohammad and Andrist, Sean and Kontogiorgos,
    Dimosthenis and Raman, Chirag},
  publisher = {ACM New York, NY, USA},
  title = {New {Initiatives} at {ICMI:} {Mentorship} in {Focus}},
  journal = {Voices of SIGCHI},
  volume = {1},
  number = {1},
  pages = {12-13},
  date = {2025},
  doi = {10.1145/3757867.3757873},
  abstract = {In its 2024 iteration, the general chairs of SIGCHI’s
    International Conference on Multimodal Interaction (ICMI) decided to
    launch a New Initiatives programme at the conference. The goal was
    to give new ideas a place to form within the ICMI community, so that
    not only seasoned members had a say, but also, newcomers could voice
    their needs and find an academic home they would like to return to
    and contribute to for many years. Ultimately, the question
    motivating this programme was: How can we make ICMI an even more
    welcoming place for newcomers, early career researchers, and people
    from diverse backgrounds and perspectives?}
}
@inproceedings{shirekar2025multimodal,
  author = {Shirekar, Ojas and Pouw, Wim and Hao, Chenxu and Phadnis,
    Vrushank and Beeler, Thabo and Raman, Chirag},
  title = {Multimodal {Quantitative} {Measures} for {Multiparty}
    {Behavior} {Evaluation}},
  booktitle = {Proceedings of the 27th international conference on
    multimodal interaction},
  pages = {249-264},
  date = {2025},
  doi = {10.1145/3716553.3750752},
  abstract = {Digital humans are emerging as autonomous agents in
    multiparty interactions, yet existing evaluation metrics largely
    ignore contextual coordination dynamics. We introduce a unified,
    intervention-driven framework for objective assessment of multiparty
    social behaviour in skeletal motion data, spanning three
    complementary dimensions: (1) synchrony via Cross-Recurrence
    Quantification Analysis, (2) temporal alignment via Multiscale
    Empirical Mode Decomposition-based Beat Consistency, and (3)
    structural similarity via Soft Dynamic Time Warping. We validate
    metric sensitivity through three theory-driven perturbations -
    gesture kinematic dampening, uniform speech-gesture delays, and
    prosodic pitch-variance reduction - applied to ≈ 145 30-second thin
    slices of group interactions from the DnD dataset. Mixed-effects
    analyses reveal predictable, joint-independent shifts: dampening
    increases CRQA determinism and reduces beat consistency, delays
    weaken cross-participant coupling, and pitch flattening elevates F0
    Soft-DTW costs. A complementary perception study (N = 27) compares
    judgments of full-video and skeleton-only renderings to quantify
    representation effects. Our three measures deliver orthogonal
    insights into spatial structure, timing alignment, and behavioural
    variability. Thereby forming a robust toolkit for evaluating and
    refining socially intelligent agents. Code available on GitHub.}
}
@inproceedings{licua2025mindforge,
  author = {Lică, Mircea Tudor and Shirekar, Ojas and Colle, Baptiste
    and Raman, Chirag},
  title = {MindForge: {Empowering} {Embodied} {Agents} with {Theory} of
    {Mind} for {Lifelong} {Cultural} {Learning}},
  booktitle = {The thirty-ninth annual conference on neural information
    processing systems},
  date = {2025},
  url = {https://papers.nips.cc/paper_files/paper/2025/hash/f82cb74b5d40004cb96d1426fc12fccf-Abstract-Conference.html},
  abstract = {Embodied agents powered by large language models (LLMs),
    such as Voyager, promise open-ended competence in worlds such as
    Minecraft. However, when powered by open-weight LLMs they still
    falter on elementary tasks after domain-specific fine-tuning. We
    propose MindForge, a generative-agent framework for cultural
    lifelong learning through explicit perspective taking. We introduce
    three key innovations: (1) a structured theory of mind
    representation linking percepts, beliefs, desires, and actions; (2)
    natural inter-agent communication; and (3) a multi-component memory
    system. Following the cultural learning framework, we test MindForge
    in both instructive and collaborative settings within Minecraft. In
    an instructive setting with GPT-4, MindForge agents powered by
    open-weight LLMs significantly outperform their Voyager counterparts
    in basic tasks yielding 3× more tech-tree milestones and collecting
    2.3× more unique items than the Voyager baseline. Furthermore, in
    fully collaborative settings, we find that the performance of two
    underachieving agents improves with more communication rounds,
    echoing the Condorcet Jury Theorem. MindForge agents demonstrate
    sophisticated behaviors, including expert-novice knowledge transfer,
    collaborative problem solving, and adaptation to out-of-distribution
    tasks through accumulated cultural experiences.}
}
@inproceedings{kirchner2026controlled,
  author = {Kirchner, Joris and Gudi, Amogh and Bittner, Marian and
    Raman, Chirag},
  publisher = {IEEE},
  title = {Controlled {Face} {Manipulation} and {Synthesis} for {Data}
    {Augmentation}},
  booktitle = {2026 IEEE 20th international conference on automatic face
    and gesture recognition (FG)},
  pages = {1-10},
  date = {2026},
  doi = {10.1109/FG67764.2026.11556947},
  abstract = {Deep learning vision models excel with abundant
    supervision, but many applications face label scarcity and class
    imbalance. Controllable image editing can augment scarce labeled
    data, yet edits often introduce artifacts and entangle nontarget
    attributes. We study this in facial expression analysis, targeting
    Action Unit (AU) manipulation where annotation is costly and AU
    co-activation drives entanglement. We present a facial manipulation
    method that operates in the semantic latent space of a pre-trained
    face generator (Diffusion Autoencoder). Using lightweight linear
    models, we reduce entanglement of semantic features via (i)
    dependency-aware conditioning that accounts for AU co-activation,
    and (ii) orthogonal projection that removes nuisance attribute
    directions (e.g., glasses), together with an expression
    neutralization step to enable absolute AU edit. We use these edits
    to balance AU occurrence by editing labeled faces and to diversify
    identities/demographics via controlled synthesis. Augmenting AU
    detector training with the generated data improves accuracy and
    yields more disentangled predictions with fewer co-activation
    shortcuts, outperforming alternative data-efficient training
    strategies and suggesting improvements similar to what would require
    substantially more labeled data in our learning-curve analysis.
    Compared to prior methods, our edits are stronger, produce fewer
    artifacts, and preserve identity better.}
}
@article{shi2026synchronized,
  author = {Shi, Xiangwei and Dorta, Gara and Jong, Ruud de and
    Shirekar, Ojas and Raman, Chirag},
  title = {A {Synchronized} {Audio-Visual} {Multi-View} {Capture}
    {System}},
  journal = {arXiv preprint arXiv:2603.23089},
  date = {2026},
  url = {https://arxiv.org/abs/2603.23089},
  abstract = {Multi-view capture systems have been an important tool in
    research for recording human motion under controlling conditions.
    Most existing systems are specified around video streams and provide
    little or no support for audio acquisition and rigorous audio-video
    alignment, despite both being essential for studying conversational
    interaction where timing at the level of turn-taking, overlap, and
    prosody matters. In this technical report, we describe an
    audio-visual multi-view capture system that addresses this gap by
    treating synchronized audio and synchronized video as first-class
    signals. The system combines a multi-camera pipeline with
    multi-channel microphone recording under a unified timing
    architecture and provides a practical workflow for calibration,
    acquisition, and quality control that supports repeatable recordings
    at scale. We quantify synchronization performance in deployment and
    show that the resulting recordings are temporally consistent enough
    to support fine-grained analysis and data-driven modeling of
    conversation behavior.}
}
@article{li2026cosi,
  author = {Li, Zonghuan and Li, Litian and Mercier, Arthur and Dorta,
    Gara and Dioszegi, Balint and Morales-Vargas, Jose and Hao, Chenxu
    and Kondyurin, Ivan and Begemann, Vanessa and Lehmann-Willenbrock,
    Nale and Dudzik, Bernd and Chakrabarty, Saunaq and Vacanas, Sotiris
    and Cabrera-Quirós, Laura and Wal, Anne L. J. ter and Popov, Vitaliy
    and Castro-Godínez, Jorge and Raman, Chirag and Tan, Stephanie and
    Hung, Hayley},
  title = {COSI-Lab: {Conference} {Living} {Lab} for {Modeling}
    {Multi-Perspective} {Multimodal} {Social} {Intention}},
  journal = {arXiv preprint arXiv:2607.28649},
  date = {2026},
  url = {https://arxiv.org/abs/2607.28649},
  abstract = {COSI-Lab presents a multimodal, multi-sensor dataset of an
    interdisciplinary scientific workshop containing 32 academics at an
    international conference. It captures ecologically valid social
    interactions in a weakly scripted setting consisting of two
    30-minute mingling sessions with real professional and social
    consequences for the participants involved. We argue that future
    intelligent systems could be better equipped to handle subjective
    perceptions by modeling their multiplicity not as label noise but as
    a explainable perspective-driven reasoning process. We focus on the
    Apparent Intent Inference (AII) problem as determined by ex-situ
    observers and conceptualize intentions to be independent of manifest
    future outcomes. We contribute 1. a novel annotation process for AII
    that accounts for a perceiver’s own interpretative tendencies, 2.
    quantitative and qualitative analyses of intent narratives with
    respect to diversity, grounding, and plausibility; 3. benchmark
    tasks for AII and surrounding relevant contextual factors such as
    social involvement; 4. speech quality audio for all participants as
    well as privacy preserving multi-modal data, enabling lexical and
    nonverbal behavior analysis; and 5. coupling of self-reported goals
    of each participant (30 minute to 3 hour) with annotated AII
    (seconds).}
}
@article{shirekar2026generative,
  author = {Shirekar, Ojas and Surange, Yash and Jučas, Augustinas and
    Raman, Chirag},
  title = {Generative {Interactions:} {Weaving} {Multiparty} {Human}
    {Motion} with {Bilevel} {Latent} {Dynamics}},
  journal = {arXiv preprint arXiv:2609.37708},
  date = {2026},
  url = {https://arxiv.org/abs/2609.37708},
  abstract = {Human social behaviour is not a collection of independent
    motions, but a jointly organised process in which group dynamics and
    individual variation continuously shape one another. Yet existing
    social motion models often prioritise plausible trajectories while
    leaving interaction state implicit, limiting their ability to
    transfer across groups, tasks, and partial-observation regimes. To
    address this gap, we introduce Bilevel Representations for Agent
    Interaction Dynamics (BRAID), a hierarchical sequential
    latent-variable model for generative multi-person interaction. BRAID
    explicitly formulates social motion generation as a meta-transfer
    learning problem: shared interaction priors are learned across
    datasets and adapted through arbitrary context sets of observed
    people and joints. The model represents each scene through a
    group-level latent state that captures shared interaction dynamics
    and person-level latent states that capture individual behaviour
    conditioned on the evolving group context. This modelling choice
    enables coherent generation under full, sparse, or partial
    observations while exposing compact social-state vectors that can
    serve as an interface for downstream embodied-agent systems. We
    evaluate BRAID under a unified SMPL-based representation on social
    forecasting, tracking and in-filling, and response generation, using
    metrics that assess not only reconstruction accuracy but also
    realism, diversity, temporal alignment, and interpersonal
    coordination. We further analyse the hierarchical latent space,
    showing that it captures separable group- and individual-level
    structure.}
}
@article{fron2026overforge,
  author = {Fron, Oana Madalina and Shirekar, Ojas and Raman, Chirag},
  title = {OverForge: {Reasoning} {Through} {Strategies} and {Tactics}
    {Helps} {Cooperative} {Lifelong} {Adaptation}},
  journal = {arXiv preprint arXiv:2609.39727},
  date = {2026},
  url = {https://arxiv.org/abs/2609.39727},
  abstract = {Cooperative language-model agents must coordinate over
    long horizons and adapt to changing environments and to partners
    with unfamiliar conventions, yet existing agents map observations to
    actions without separating persistent coordination strategies from
    their tactical execution. We introduce OverForge, a training-free
    hierarchical architecture that separates strategic reasoning over
    roles and divisions of labour from tactical reasoning over actions
    within each agent’s private, partner-conditioned world model. A
    metacognitive Prefrontal Cortex Module couples the two levels by
    forming strategy–action branches, imagining their consequences with
    a forward model, and committing when confident. In OvercookedV2,
    OverForge delivers 7 soups in a connected kitchen versus 3 for each
    flat LLM baseline, retains agreed roles, and adopts roles proposed
    by unfamiliar partners. Ablations and a fixed-strategy probe show
    that persistent strategies guide tactical adaptation while each
    reasoning level contributes to coordination. Memory restarts show
    that cross-episode partner knowledge supports task performance and
    partner prediction, linking the hierarchy to continual adaptation.}
}
@article{zeisler2026prism,
  author = {Zeisler, Mirella and Shirekar, Ojas and Licǎ, Mircea and
    Raman, Chirag},
  title = {PRISM: {A} {Category-Theoretic} {Framework} for {Measuring}
    and {Refining} {Multimodal} {Analogies}},
  journal = {arXiv preprint arXiv:2610.01383},
  date = {2026},
  url = {https://arxiv.org/abs/2610.01383},
  abstract = {Analogical reasoning involves identifying and preserving
    relational structures across domains. However, existing approaches
    to AI-driven multimodal analogy generation lack an interpretable
    measure of whether this structure is understood and maintained in
    the generated output. We address this gap with Pullback Refinement
    via Interpretable Structural Mapping (PRISM), a modality-agnostic
    framework for measuring and improving relational alignment in
    multimodal analogies, evaluated on visual metaphor generation. PRISM
    represents analogies as explicit relational mappings grounded in
    category theory and uses VLMs to instantiate these structures across
    modalities. Its first component, the pullback score, quantifies
    relational alignment from the resulting graph representation. On the
    AnaloBench benchmark, selecting the correct analogy purely by
    pullback score achieves 82.5\% accuracy, demonstrating that the
    score captures meaningful relational information. PRISM’s second
    component is an iterative refinement loop that uses the pullback
    score as an in-context feedback signal to iteratively revise the
    generated image towards greater relational depth. VLM-as-a-judge and
    human evaluations show that PRISM consistently improves metaphor
    consistency and analogy appropriateness over zero-shot generation,
    with human participants preferring the refined output in 57.65\% of
    pairwise comparisons. However, a qualitative analysis reveals that
    refinement can favour visually crowded compositions rather than
    genuinely deeper relational correspondences.}
}
