Surface
Round 4 of the Building Virtual Worlds course at the ETC, Carnegie Mellon University.
Help a robot family escape the collapse of their post-apocalyptic underground abode.
Surface is a cooperative puzzle-platformer that follows the journey of a robot family as they try to escape the destruction of their underground home. The game was built in three weeks for Building Virtual Worlds Fall 2011, Round 4, also known as story round.
The journey was setup as a three act story starting with the introduction of a calamity serving as a hook for the interest curve. The end of each act introduces a new tragedy/challenge followed by the resolution at the end. The intention was to create poignant moments throughout the game-playing experience.
The Team
- Brad Buchanan : Producer, Programmer
- Chirag Raman : 3D Modeler, Animator
- Kaiyang Zhang : Sound Designer
- Maria Tartaglia : 2D Artist